What changed for the Priest in WoW Forever

WoW Forever gives the Priest 53 talents; Classic Era had 47. By status: 13 new, 31 changed, 4 moved and 5 unchanged. Classic talents taken out of the trees: 7 (1 of them is now taught by the trainer instead).

New talents (13)

  • Power in Light Discipline, row 1, 5 ranks

    Max rank: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.

  • Twin Disciplines Discipline, row 1, 5 ranks

    Max rank: Increases the damage and healing of your instant cast spells by 5%.

  • Holy Precision Discipline, row 2, 3 ranks

    Max rank: Improves your chance to hit with Holy spells by 18%.

  • Soul Warding Discipline, row 4, 1 rank

    Max rank: Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

  • Penance Discipline, row 5, 1 rank

    Max rank: Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.

  • Renewed Hope Discipline, row 5, 5 ranks

    Max rank: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

  • Divine Aegis Discipline, row 6, 3 ranks

    Max rank: Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.

  • Binding Heal Holy, row 4, 1 rank

    Max rank: Heals a friendly target and the caster for 236 to 284. Low threat.

  • Litany of Light Holy, row 5, 2 ranks

    Max rank: When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

  • Prayer of Mending Holy, row 7, 1 rank

    Max rank: Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

  • Improved Mind Flay Shadow, row 3, 2 ranks

    Max rank: Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.

  • Devouring Contagion Shadow, row 5, 2 ranks

    Max rank: Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yds for the remaining duration.

  • Early Demise Shadow, row 6, 2 ranks

    Max rank: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

Changed talents (31)

  • Wand Specialization Discipline, row 1

    Classic Era, rank 1

    Increases your damage with Wands by 5%.

    WoW Forever, rank 1

    Increases your damage with Wands by 13%.

    Position: from Discipline, row 1, column 3 to Discipline, row 1, column 2.

    Ranks: 5 in Classic, 2 in Forever.

  • Silent Resolve Discipline, row 2

    Classic Era, rank 1

    Reduces the threat generated by your spells by 4%.

    WoW Forever, rank 1

    Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

    Ranks: 5 in Classic, 3 in Forever.

  • Improved Power Word: Shield Discipline, row 2

    Classic Era, rank 1

    Increases the damage absorbed by your Power Word: Shield by 5%.

    WoW Forever, rank 1

    Increases the damage absorbed by your Power Word: Shield by 7%.

  • Martyrdom Discipline, row 2

    Classic Era, rank 1

    Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

    WoW Forever, rank 1

    Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

  • Mental Agility Discipline, row 3

    Classic Era, rank 1

    Reduces the mana cost of your instant cast spells by 2%.

    WoW Forever, rank 1

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

    Position: from Discipline, row 4, column 2 to Discipline, row 3, column 1.

    Ranks: 5 in Classic, 3 in Forever.

  • Inner Focus Discipline, row 3

    Classic Era, rank 1

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

    WoW Forever, rank 1

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

  • Meditation Discipline, row 3

    Classic Era, rank 1

    Allows 5% of your Mana regeneration to continue while casting.

    WoW Forever, rank 1

    Allows 17% of your Mana regeneration to continue while casting.

    Position: from Discipline, row 3, column 3 to Discipline, row 3, column 4.

  • Improved Inner Fire Discipline, row 4

    Classic Era, rank 1

    Increases the Armor bonus of your Inner Fire spell by 10%.

    WoW Forever, rank 1

    Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

  • Mental Strength Discipline, row 4

    Classic Era, rank 1

    Increases your maximum Mana by 2%.

    WoW Forever, rank 1

    Increases your total Intellect by 3%.

    Position: from Discipline, row 5, column 2 to Discipline, row 4, column 2.

  • Improved Mana Burn Discipline, row 4

    Classic Era, rank 1

    Reduces the casting time of your Mana Burn spell by 0.25 secs.

    WoW Forever, rank 1

    Reduces the casting time of your Mana Burn spell by 0.5 sec.

  • Power Infusion Discipline, row 7

    Classic Era, rank 1

    Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

    WoW Forever, rank 1

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

  • Twilight Focus Holy, row 1

    Called Healing Focus in Classic.

    Classic Era, rank 1

    Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

    WoW Forever, rank 1

    Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

    Ranks: 2 in Classic, 3 in Forever.

  • Holy Nova Holy, row 3

    Classic Era, rank 1

    Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

    WoW Forever, rank 1

    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

  • Blessed Recovery Holy, row 3

    Classic Era, rank 1

    After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

    WoW Forever, rank 1

    After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

  • Inspiration Holy, row 3

    Classic Era, rank 1

    Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

    WoW Forever, rank 1

    Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

  • Improved Healing Holy, row 4

    Classic Era, rank 1

    Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

    WoW Forever, rank 1

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

  • Searing Light Holy, row 4

    Classic Era, rank 1

    Increases the damage of your Smite and Holy Fire spells by 5%.

    WoW Forever, rank 1

    Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

  • Spirit of Redemption Holy, row 5

    Classic Era, rank 1

    Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

    WoW Forever, rank 1

    Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

  • Spiritual Guidance Holy, row 5

    Classic Era, rank 1

    Increases spell damage and healing by up to 5% of your total Spirit.

    WoW Forever, rank 1

    Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

  • Spiritual Healing Holy, row 6

    Classic Era, rank 1

    Increases the amount healed by your healing spells by 2%.

    WoW Forever, rank 1

    Increases the amount healed by your spells by 3%.

    Ranks: 5 in Classic, 3 in Forever.

  • Shadow Focus Shadow, row 1

    Classic Era, rank 1

    Reduces your target's chance to resist your Shadow spells by 2%.

    WoW Forever, rank 1

    Improves your chance to hit with Shadow spells by 1%.

    Position: from Shadow, row 2, column 3 to Shadow, row 1, column 1.

  • Spirit Tap Shadow, row 1

    Classic Era, rank 1

    Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

    WoW Forever, rank 1

    Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

    Position: from Shadow, row 1, column 2 to Shadow, row 1, column 3.

  • Shadow Affinity Shadow, row 2

    Classic Era, rank 1

    Reduces the threat generated by your Shadow spells by 8%.

    WoW Forever, rank 1

    Reduces the threat generated by your Shadow spells by 10%.

  • Shadow Reach Shadow, row 2

    Classic Era, rank 1

    Increases the range of your Shadow damage spells by 6%.

    WoW Forever, rank 1

    Increases the range of your offensive Shadow spells by 10%.

    Position: from Shadow, row 4, column 3 to Shadow, row 2, column 4.

    Ranks: 3 in Classic, 2 in Forever.

  • Improved Psychic Scream Shadow, row 3

    Rank 1 text is the same as in Classic.

    Position: from Shadow, row 3, column 1 to Shadow, row 3, column 2.

  • Mind Flay Shadow, row 3

    Classic Era, rank 1

    Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

    WoW Forever, rank 1

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

  • Vampiric Embrace Shadow, row 4

    Classic Era, rank 1

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

    WoW Forever, rank 1

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

    Position: from Shadow, row 5, column 2 to Shadow, row 4, column 2.

  • Shadow Weaving Shadow, row 4

    Classic Era, rank 1

    Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

    WoW Forever, rank 1

    Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

    Position: from Shadow, row 4, column 4 to Shadow, row 4, column 3.

    Ranks: 5 in Classic, 3 in Forever.

  • Silence Shadow, row 5

    Classic Era, rank 1

    Silences the target, preventing them from casting spells for 5 sec.

    WoW Forever, rank 1

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

  • Darkness Shadow, row 6

    Classic Era, rank 1

    Increases your Shadow spell damage by 2%.

    WoW Forever, rank 1

    Increases your Shadow damage done by 2%.

  • Shadowform Shadow, row 7

    Classic Era, rank 1

    Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

    WoW Forever, rank 1

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Moved talents (4)

  • Blackout Shadow, row 1

    Moved from Shadow, row 1, column 3 to Shadow, row 1, column 2.

  • Improved Shadow Word: Pain Shadow, row 2

    Moved from Shadow, row 2, column 2 to Shadow, row 2, column 3.

  • Improved Mind Blast Shadow, row 3

    Moved from Shadow, row 3, column 2 to Shadow, row 3, column 1.

  • Improved Fade Shadow, row 4

    Moved from Shadow, row 4, column 2 to Shadow, row 4, column 1.

Taken out of the talent trees (7)

One of them is still in the game: the class trainer teaches it now, so it is no longer a talent pick.

Discipline (4)

  • Unbreakable Will 5 ranks in Classic, row 1

    Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

  • Improved Power Word: Fortitude 2 ranks in Classic, row 2

    Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

  • Divine Spirit 1 rank in Classic, row 5

    Now taught by the trainer from level 30: Divine Spirit in the Priest spellbook

    Holy power infuses the target, increasing their Spirit by 17 for 30 min.

  • Force of Will 5 ranks in Classic, row 6

    Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Holy (2)

  • Improved Prayer of Healing 2 ranks in Classic, row 5

    Reduces the Mana cost of your Prayer of Healing spell by 10%.

  • Lightwell 1 rank in Classic, row 7

    Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Shadow (1)

  • Improved Vampiric Embrace 2 ranks in Classic, row 5

    Increases the percentage healed by Vampiric Embrace by an additional 5%.

Unchanged (5)

Spells and the rest

This page covers talents only. For what happened to the Priest spells, see the Priest abilities page. Every talent has its own page in the Priest talent list, and you can plan a build in the Priest talent calculator.

Game data from the WoW Forever beta client, build 1.60.1.70291, as published by talentsforever.com (CC BY 4.0) on 2026-10-08 and reformatted by us. Numbers can still change before launch.