Racial abilities in WoW Forever

The WoW Forever data lists 10 race entries, 5 for the Horde and 5 for the Alliance, which makes 9 different races. Skyborne appears on both sides, as Windshaper for the Horde and as High Order for the Alliance. Every card below shows the classes the race can play, each linking to that class's talent calculator, and the race's racial abilities with the beta client's tooltip text.

Horde races

5 races: Orc, Undead, Tauren, Troll and Skyborne (Windshaper).

Orc

Classes: Warrior, Hunter, Rogue, Shaman, Mage, Warlock

  • Blood Fury

    Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

  • Hardiness

    Duration of Stun effects on you reduced by 20%.

  • Axe Specialization

    Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

  • Shatter Curse

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Undead

Classes: Warrior, Paladin, Rogue, Priest, Mage, Warlock

  • Underwater Breathing

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken

    Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

  • Cannibalize

    5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Touch of the Grave

    Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

Tauren

Classes: Warrior, Hunter, Shaman, Druid

  • War Stomp

    0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.

  • Endurance

    Total Health increased by 5% and chance to hit increased by 1%.

  • Cultivation

    Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

  • Plainsrunning

    Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

Troll

Classes: Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock

  • Berserking

    Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

  • Regeneration

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

  • Beast Slaying

    Damage dealt versus Beasts increased by 5%.

  • Rapid Regeneration

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Skyborne (Windshaper)

Classes: Warrior, Hunter, Rogue, Shaman, Druid

  • Walk on Air

    Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

  • Skysight

    0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

  • Elemental Insight

    Damage dealt versus Elementals increased by 5%.

  • Wind Blessed

    Increases your spellcasting, melee, and ranged Haste by 1%.

Alliance races

5 races: Human, Dwarf, Night Elf, Gnome and Skyborne (High Order).

Human

Classes: Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock

  • Sword Specialization

    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

  • The Human Spirit

    Spirit increased by 5%.

  • Perception

    Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

  • Will to Survive

    Instant, 3 min cooldown. Instantly removes all Stun effects.

Dwarf

Classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman

  • Find Treasure

    Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

  • Stoneform

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Mace Specialization

    Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

  • Big Game Hunter

    Damage dealt versus Beasts increased by 5%.

Night Elf

Classes: Warrior, Hunter, Rogue, Priest, Druid

  • Shadowmeld

    Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

  • Quickness

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

  • Wisp Spirit

    Transform into a wisp upon death, increasing movement speed by 75%.

  • Elune's Light

    Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Gnome

Classes: Warrior, Rogue, Priest, Mage, Warlock

  • Escape Artist

    Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Expansive Mind

    Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

  • Engineering Specialization

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Eureka!

    Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing.

Skyborne (High Order)

Classes: Warrior, Hunter, Rogue, Mage, Druid

  • Walk on Air

    Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

  • Read Ley Line

    2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

  • Elemental Insight

    Damage dealt versus Elementals increased by 5%.

  • Wind Blessed

    Increases your spellcasting, melee, and ranged Haste by 1%.

Class racial spells

Besides the racial abilities above, the data lists extra spells that depend on both class and race, for these classes: Priest.

Priest racial spells by race (Priest talent calculator)

Human

  • Divine Grace

    40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.

  • Feedback

    230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

Dwarf

  • Chastise

    225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

  • Desperate Prayer

    Instant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.

Night Elf

  • Elune's Grace

    3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

  • Starshards

    350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.

Gnome

  • Confounding Flash

    3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

  • Contingency Plan

    30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.

Undead

  • Dark Sacrifice

    Instant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.

  • Touch of Weakness

    195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.

Troll

  • Hex of Weakness

    240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

  • Shadowguard

    250 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

Game data from the WoW Forever beta client, as published by talentsforever.com (CC BY 4.0) on 2026-10-08 and reformatted by us. Numbers can still change before launch.